PRS Stage Trainer
Runs one of your saved PRS Stages against the clock — build the position, engage the targets, move, rebuild, engage again.
PRS Stage Trainer
Runs one of your saved PRS Stages against the clock — build the position, engage the targets, move, rebuild, engage again.
Usage
- Add from the palette.
- Configurable (gear): pick the location and one of its saved stages, and choose how the run advances. Everything about the stage itself — its steps, its stage time, its pace and its prep window — is edited on the PRS Stages screen, so the same stage runs the same way from the widget, from that screen, or on a watch.
- Start arms the stage. Nothing happens for the first few seconds — the prep window — so you can get behind the rifle before the GO tone. It’s a random length inside the bounds set on the stage, so you can’t anticipate it.
- The run ends itself as soon as the sequence finishes or the last required round is recorded, whichever comes first, sounding a long low “stage over” tone — distinct from the higher stage-time tone, so you can tell “finished” from “out of time” under ear-pro. STOP still bails out early at any point.
- Save on the review screen keeps the run in the stage’s history; Discard throws it away and Re-run goes straight round again.
Steps
A stage is an ordered list of steps, and all three kinds are inside the stage clock:
| Step | On the run screen |
|---|---|
| Build | The call in accent colour with its own countdown. |
| Move | The same, with a distinct double-pulse cue — unmistakable through a jacket. |
| Target | An engagement: target name, range, elevation and windage, and fired/required rounds. |
Each step’s time budget is derived, not divided: an engagement gets acquire for its first round plus a split for every round after it. Engage the same target again with no move in between and the acquire is dropped — you’re already on it — so A,A,B costs more than A,A,A. A build or move step in between restores the acquire, because you’ve had to find the target again.
Advance modes
| Mode | Behaviour |
|---|---|
| Paced | The run walks the derived plan on the clock, step by step. |
| On shots fired | Steps on the moment a step’s rounds are fired; build and move steps still run on their own time. |
| Self-paced | You tap to move on; the run records the time you actually took. |
The stage time is a par to beat, not a budget to divide. If the derived plan is longer than the par, the widget flags it and the stage-time tone sounds while the run continues.
Shot input
“On shots fired” needs to hear your rounds. The Input (Tap / Mic) setting and its calibration are the same per-firearm settings the Shot Timer uses — tune a rifle once and both widgets hear it identically. With Mic off, tap the widget once per shot; with Mic on, the tap stays live as a fallback for a round the detector missed. When a step ends with rounds still unfired, a short stutter tone tells you so.
On the watch
Send the widget to a paired watch and the whole stage runs there — see Apple Watch. The watch keeps its own clock and its own haptics, so you can leave the phone in a pack; the finished run streams back to the same history as a phone-side run.
Output
- The stage run screen (the call, range, elevation and windage, shot progress), a per-step progress bar above the stage bar, and a per-step breakdown on review showing the time taken and any rounds you were short.