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PRS Stage Trainer

Runs one of your saved PRS Stages against the clock — build the position, engage the targets, move, rebuild, engage again.

PRS Stage Trainer

Runs one of your saved PRS Stages against the clock — build the position, engage the targets, move, rebuild, engage again.

Usage

  • Add from the palette.
  • Configurable (gear): pick the location and one of its saved stages, and choose how the run advances. Everything about the stage itself — its steps, its stage time, its pace and its prep window — is edited on the PRS Stages screen, so the same stage runs the same way from the widget, from that screen, or on a watch.
  • Start arms the stage. Nothing happens for the first few seconds — the prep window — so you can get behind the rifle before the GO tone. It’s a random length inside the bounds set on the stage, so you can’t anticipate it.
  • The run ends itself as soon as the sequence finishes or the last required round is recorded, whichever comes first, sounding a long low “stage over” tone — distinct from the higher stage-time tone, so you can tell “finished” from “out of time” under ear-pro. STOP still bails out early at any point.
  • Save on the review screen keeps the run in the stage’s history; Discard throws it away and Re-run goes straight round again.

Steps

A stage is an ordered list of steps, and all three kinds are inside the stage clock:

StepOn the run screen
BuildThe call in accent colour with its own countdown.
MoveThe same, with a distinct double-pulse cue — unmistakable through a jacket.
TargetAn engagement: target name, range, elevation and windage, and fired/required rounds.

Each step’s time budget is derived, not divided: an engagement gets acquire for its first round plus a split for every round after it. Engage the same target again with no move in between and the acquire is dropped — you’re already on it — so A,A,B costs more than A,A,A. A build or move step in between restores the acquire, because you’ve had to find the target again.

Advance modes

ModeBehaviour
PacedThe run walks the derived plan on the clock, step by step.
On shots firedSteps on the moment a step’s rounds are fired; build and move steps still run on their own time.
Self-pacedYou tap to move on; the run records the time you actually took.

The stage time is a par to beat, not a budget to divide. If the derived plan is longer than the par, the widget flags it and the stage-time tone sounds while the run continues.

Shot input

“On shots fired” needs to hear your rounds. The Input (Tap / Mic) setting and its calibration are the same per-firearm settings the Shot Timer uses — tune a rifle once and both widgets hear it identically. With Mic off, tap the widget once per shot; with Mic on, the tap stays live as a fallback for a round the detector missed. When a step ends with rounds still unfired, a short stutter tone tells you so.

On the watch

Send the widget to a paired watch and the whole stage runs there — see Apple Watch. The watch keeps its own clock and its own haptics, so you can leave the phone in a pack; the finished run streams back to the same history as a phone-side run.

Output

  • The stage run screen (the call, range, elevation and windage, shot progress), a per-step progress bar above the stage bar, and a per-step breakdown on review showing the time taken and any rounds you were short.