PRS Stages
A PRS stage is more than a list of targets: it is build a position, engage, move, rebuild, engage again — all inside one clock. PRS Stages in the drawer is where you write those stages down and train them.
PRS Stages
A PRS stage is more than a list of targets: it’s build a position, engage, move, rebuild, engage again — all inside one clock. PRS Stages in the drawer is where you write those stages down and train them.
The screen
Pick a profile and a location at the top. The location owns the stages, because a stage engages that location’s targets; the profile is the rifle the run will call dope from. Both start on whatever you have active, so most of the time you can go straight to the list.
Each stage shows its step count, its total rounds, and its plan against its par — the derived time the stage actually needs, next to the stage time you gave it. If the plan is longer than the par, the tag turns amber: as written, the stage can’t be shot clean in time.
From a row you can Run (opens the PRS Stage Trainer full-screen, already configured),
Edit, Duplicate (handy for a match with several similar stages) or Delete.
Recent run times appear under the stage; a * marks a run that was stopped early.
Building a stage
Everything on the editor saves as you type — there is no Save button.
Stage time is the par you’re training to beat. Acquire and Split set the pace: acquire is what the first round on a new target is worth, split is every round after it on the same target. Defaults are 2.5 s and 1.2 s.
Prep is the random window between pressing Start and the GO tone — long enough to get behind the rifle, random so you can’t anticipate it. The default is 5–12 s.
Then add steps in the order you’ll shoot them:
- + Build — seconds to build the position. Add a note (“prone”, “tank trap”) and it shows on the run screen.
- + Move — seconds to move to the next position. Gets its own cue on the run.
- + Target — pick the target and the number of rounds on it, and optionally override the acquire or split for that engagement alone (leave them at 0 for Auto).
Reorder with the arrows, remove with ✕. The footer keeps a running plan total against the par as you build.
Why the pace matters
Two rounds on target A then one on target B is not three rounds’ worth of the same time. The second A only needs a split — you’re already on it — but B needs a fresh acquire. Write the stage the way you’ll shoot it and the plan reflects that automatically. Put a build or a move between two engagements of the same target and the acquire comes back, because you’ve had to find it again.
Running one
Run opens the Stage Trainer — see that page for the advance modes, the shot input and what the cues mean. Runs you save appear under the stage here, whether they were shot on the phone or on a watch.
Stages saved before this screen existed
Older “target orders” — a bare sequence of targets — still show up in the list and still run. They’re read as stages of one-round engagements. The first time you edit one it’s saved in the new shape, and any per-shot tuning that used to live on the widget is folded onto the steps for you.